The Effect of Jumping Game Modification on Jumping Learning Outcomes in Elementary School
DOI:
https://doi.org/10.59923/champions.v3i1.213Keywords:
Game Modifications, Triple Jump, Learning OutcomesAbstract
PE learning in schools will be optimal if the available facilities and infrastructure are adequate. However, at the research site where I conducted, the facilities for PE are limited. Therefore, this study aims to increase students' movement experience through game modification. It is hoped that this activity can improve student learning outcomes, both in cognitive and psychomotor aspects. This study aims to determine the effect of game modification on basic movement learning outcomes in grade 5 students of SDN Gading 1 Surabaya. This study uses the purposive sampling method, where samples are selected based on certain criteria to suit the research objectives. The sample used was 30 5B grade students of SDN Gading 1 Surabaya. Data was collected through knowledge and skill tests with treatment in the form of game modifications. Data analysis was carried out using descriptive statistics, including averages, standard deviations, and variances, as well as inferential statistics with normality tests, t-tests, and improvement measurements. The results showed that game modification had an influence of 30% on psychomotor tests and 45% on students' cognitive tests.
References
Hanafi, I., & Hartati, S. C. Y. (n.d.). Penerapan Modifikasi Permainan Terhadap Hasil Belajar Shooting Pada Permainan Futsal ( Studi Pada Peserta Ekstrakurikuler Futsal Smp Negeri 28 Surabaya ). Penerapan Modifikasi Permainan Terhadap Hasil Belajar Shooting Pada Permainan Futsal ( Studi Pada Peserta Ekstrakurikuler Futsal Smp Negeri 28 Surabaya ), 189–194.
Maksum, A. (2018). Metodologi Penelitian Dalam Olahraga. Jawa Barat: CV Jejak, 1(1), 113–213.
Masgumelar, N. K., Dwiyogo, W. D., & Nurrochmah, S. (2019). Modifikasi Permainan Menggunakan Blended Learning Mata Pelajaran Pendidikan Jasmani, Olahraga, dan Kesehatan. Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan, 4(7), 979. https://doi.org/10.17977/jptpp.v4i7.12645
Mashud. (2018). Analisis Masalah Guru PJOK dalam Mewujudkan Analysis od PJOK Teacher Problems in Realizing Physical. 17(2), 77–85.
Mehta, C.R., and Patel, N. R. (2007). SPSS Exact Tests. SPSS16.0 Manual, 1(1), 11–29.
Nugraha, L., Mahendra, A., & Herdiyana, I. (2018). Penerapan Model Pendidikan Gerak Dalam Pengembangan Pola Gerak Dasar Manipulatif Melalui Kerangka Analisis gerak (Movement Analysis Framework). TEGAR: Journal of Teaching Physical Education in Elementary School, 1(2), 24–26. https://doi.org/10.17509/tegar.v1i2.11935
Prasetyo, K. (2016). Penerapan Pendekatan Bermain Untuk Meningkatkan Hasil Belajar Lompat Jauh Gaya Jongkok Pada Siswa Kelas 5 Sekolah Dasar. Scholaria : Jurnal Pendidikan Dan Kebudayaan, 6(3), 196–205. https://doi.org/10.24246/j.scholaria.2016.v6.i3.p196-205
Prayadi, H. Y., & Putra, H. D. C. (2022). Peran Guru PJOK dalam Upaya Meningkatkan Minat dan Pelaksanaan Pembelajaran Atletik Nomor Lompat Siswa Kelas V Sekolah Dasar Negeri. Jurnal Pendidikan Jasmani Indonesia, 18(1), 48–56. https://doi.org/10.21831/jpji.v18i1.49136
Prayoga, G. A. N., Heynoek, F. P., & Yudasmara, D. S. (2022). Pengembangan Model Pembelajaran Kebugaran Jasmani Dengan Modifikasi Permainan Pada Siswa Kelas VIII. Sport Science and Health, 2(10), 500–510. https://doi.org/10.17977/um062v2i102020p500-510
Syahrial, B. (2015). Merancang Pembelajaran Gerak Dasar Anak. Unp Press, 1(1), 16–18.
Tafonao, T. (2018). Peranan Media Pembelajaran Dalam Meningkatkan Minat Belajar Mahasiswa. Jurnal Komunikasi Pendidikan, 2(2), 103–105. https://doi.org/10.32585/jkp.v2i2.113
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Yusrina Salsabiila, Doni Andrijanto, Feri Johanis

This work is licensed under a Creative Commons Attribution 4.0 International License.









