Development of Interactive Multimedia to Improve Digital Literacy In Understanding The Concept of Informatics Learning at SMPN 1 Monta

Authors

  • Syahraini Putri STKIP Taman Siswa Bima
  • Ita Fitriati STKIP Taman Siswa Bima
  • Wahyudin Wahyudin STKIP Taman Siswa Bima
  • Ahyar Ahyar STKIP Taman Siswa Bima

DOI:

https://doi.org/10.59923/expertnet.v1i2.175

Keywords:

Interactive Multimedia, Digital Literacy, Understanding Learning Concepts, Informatics Learning

Abstract

The development of technology in the digital era has changed the way students learn today, they tend to have greater access to electronic devices, the internet, and various digital media, so that learning styles are more responsive to learning that uses technology. Learning media is used as one of the tools to increase interaction between educators and students in the learning process. The lack of learning media in the learning process results in the failure to achieve learning objectives. This study aims to describe the development process, validity, practicality, and effectiveness of interactive multimedia using the Smart Apps Creator application for use in informatics learning at SMPN 1 MONTA Class VIII. The development model used in this study is the ADDIE development model. Based on the assessment of material expert I, the percentage obtained was 88.24% and Material Expert II, the percentage obtained was 79.41%. Based on the validation assessment of media expert I with the percentage obtained was 93.75% and media expert II, the percentage obtained was 91.25%, that all media experts stated that interactive multimedia to improve understanding of informatics learning concepts at SMPN 1 MONTA that had been developed was declared very feasible for use. Meanwhile, the increase in digital literacy before and after the student test was carried out with an average score of 55.1 (before) and 84 (after).

References

Ahyar, A., & Fitriati, I. (2024). Implementation of Artificial Intelligence Technology as a Learning Means for Students at SMAN 2 Monta Bima. Expertnet: Exploration Journal of Technological Education Trends, 1(1), 14–23. https://doi.org/10.59923/expertnet.v1i1.121

Akbar, M. I., & Fahlevvi, M. R. (2023). Cegah Penyebaran Misinformasi di Media Sosial Menggunakan Peralatan dan Fitur Literasi Digital. RENATA: Jurnal Pengabdian Masyarakat Kita Semua, 1(1), 15–20.

Aldi, R., & Risnawati, R. (2018). Pengembangan Media Pembelajaran Berupa Blog dalam Pembelajaran Matematika untuk Melatih Kemampuan Pemahaman Konsep Siswa SMK Farmasi Ikasari Pekanbaru.

Fatimah, F. (2021). Implementasi Budaya Religius dalam Membina Akhlak Siswa di MI Rahmatullah Kota Jambi. Jurnal Pendidikan Guru, 2(1).

Fitrianingsih, N., Puspitasi, I., & Ilyas, I. (2024). Design of Student and Teacher Data Information System at SMPN 3 Woha Using Visual Basic. Expertnet: Exploration Journal of Technological Education Trends, 1(1), 24–28. https://doi.org/10.59923/expertnet.v1i1.125

Fitriati, I. (2024). Perancangan Aplikasi Pengenalan Hewan Berbasis Android Untuk Anak Tunagrahita Di SLBN 1 Bima Menggunakan MIT App Inventor. Decode: Jurnal Pendidikan Teknologi Informasi, 4(2), 478–488. https://doi.org/10.51454/decode.v4i2.461

Fitriati, I., & Purnamasari, R. (2023). WORKSHOP PENYUSUNAN E-EVALUATION TEMATIK BERBASIS GAMIFICATION LEARNING UNTUK PENINGKATAN KECAKAPAN LITERASI TEKNOLOGI GURU. Seminar Nasional Hasil Pengabdian Masyarakat (SENIAS), 7(1), 128–132.

Fitriati, I., Purnamasari, R., Fitrianingsi, N. F., & Irawati, I. (2021). Implementasi Digital Game Based Learning Menggunakan Aplikasi Educandy Untuk Evaluasi Dan Motivasi Belajar Mahasiswa Bima. Prosiding Penelitian Pendidikan Dan Pengabdian 2021, 1(1), 307–312.

Khasanah, K., & Rusman, R. (2021). Development of Learning Media Based on Smart Apps Creator. Al-Ishlah: Jurnal Pendidikan, 13(2), 1006–1016.

Kusumawati, H., Wachidah, L. R., & Cindi, D. T. (2022). Dampak Literasi Digital Terhadap Peningkatan Keprofesionalan Guru dalam Kegiatan Belajar Mengajar. Seminar Nasional Pendidikan Sultan Agung IV, 3(1).

Maryanti, S., Hartati, S., & Kurniawan, D. T. (2022). Assesment for learning, educandy & wordwall.

Meilia, K. S. (2021). Pengaruh Model Pembelajaran Reciprocal Teaching Terhadap Pemahaman Konsep Peserta Didik Pada Materi Kesetimbangan Benda Tegar. UIN Raden Intan Lampung.

Rahmat, M. P. I. (2019). Evaluasi Pembelajaran Pendidikan Agama Islam (Vol. 1). Bening Pustaka.

Ridwan, M., Fitriati, I., Ilyas, I., & Wahyudin, W. (2023). Perancangan Aplikasi Sistem E-Presensi Guru dan Siswa Berbasis Android Sebagai Sarana Digitalisasi Sekolah di SMPN 3 Monta. Jurnal Pendidikan Dan Media Pembelajaran, 2(2), 1–8. https://doi.org/10.59584/jundikma.v2i2.22

Safinatul, N. C. E. N. H. H., & Harahap, H. (2024). Berpikir Kritis Melalui Membaca: Pentingnya Literasi Dalam Era Digital. 2(1), 417–422.

Sugiarto, D., Chotimah, C., & Junaris, I. (2023). KAJIAN LITERATURE: E-LEARNING SEBAGAI UPAYA MENINGKATKAN LITERASI DIGITAL PESERTA DIDIK. Paedagoria: Jurnal Kajian, Penelitian Dan Pengembangan Kependidikan, 14(3), 261–267.

Downloads

Published

2024-08-06
Abstract viewed = 97 times